Next, start the game again from the 'EoCApp.exe' program file (doesn't matter if the first instance is started through Steam or the executable), select Join Online Game in the Campaign section, switch to the LAN tab, rather than Online, join, accept the default characters, then once in-game, exit out of the second instance of the game, so the other person can try joining. Start the game, switch to windowed mode and lower the game resolution (and maybe check the option to mute the sound volume when the game doesn't have focus), start a multiplayer game, hit Esc, open the Connectivity Menu, optionally disable online multiplayer (if it is enabled) and make sure LAN Connections is enabled (or that can be done in the options before starting a new game). It is also possible to open multiple instances of the game to create multiple avatar characters. If one of you starts a new multiplayer game, skips through the starting section to get to Fort Joy and recruit a companion, can the other person join?Īctually, it may be faster to test that if one person has 2 controllers to start a split screen multiplayer playthrough, and after getting in to the game, disconnecting the second controller so the other person can join. Alternately, create a multiplayer game lobby, exit and try joining. Try going into Arena mode, create an arena, open the Connectivity menu and check the settings, then exit to the main menu and try joining in the lobby. Have you tried hosting/joining an Arena match? Have either of you tried playing with anyone else? We both have a fresh clean Steam install.ĭoes anyone have any idea of what the problem could be? * We have tried creating a single player campaign to see if we get similar issues. * We have both restarted our PC's several times * We have both created new profiles in game * I have tried changing my router settings to DMZ mode * We have played around with the graphics settings in game, including resetting to default/used the recommended settings with 60hz * Both have deleted any cache or temp files in Documents (in fact we deleted the whole folder in Documents) If he hosts and invite me, he can get in to the character creation screen just fine, but I am stuck on the loading screen. If I host and invite him, we are able to load in to the character creation screen, but his character portrait is black and the character is invisible (no matter what race and/or class he picks). *NOTE* Do not delete the blue prefix (TRIGGERGUID), paste your information after that.I'm trying to play together with a friend, but we are unable to start the game.Paste the TypeGUID_Name_GUID into the goal _BasicCC_Creation_Start in the DB:.Right click your trigger and copy the TypeGUID_Name_GUID to clipboard.Name your trigger something logical then check the global box on the side bar.Go to the Root Templates pane, find the point trigger, and place one on the level you need players to be transported to when character creation is finished.Change the strings in the following entries seen above as the name of your first level.ĭB_CharacterCreationTransitionInfo("Level1"ĭB_GLO_FirstLevelAfterCharacterCreation("Level1").Open the goal file _BasicCC_CharacterCreation Expand the goal _BasicCC_Creation_Start.Open the Story Editor, the goals you copied should now be on the left pane.If your level does not have an, you need to generate one. Launch the editor, open your adventure mod, and open the level you intend to be the first one after character creation finishes.These scripts are pulled from D:OS 2 Origins and modified. \Divinity Original Sin 2\Data\mods\YOUR MOD HERE\Story\RawFiles\Goals Unzip the File:Basic Character Creation.zip file to the folder:.This tutorial is only for standalone adventure mods and will not work with mods that have "Origins" as a dependency Unfortunately it does not work for multiplayer. Larian is working on a character creation template, but in the meantime this guide will show you how to get something working for now. 1 Character Creation for Standalone AdventuresĬharacter Creation for Standalone Adventures.
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